Sep
1
Rob-O-Tron live
Filed Under Flash & Flex, Flash 3D

We’ve been working hard the past few weeks at Talvi Digital and finally gave birth to our new improved website. Go Talvi
. On the whole it took a lot of working hours to get the site live but it was absolutely worth it. Antti Rautiola was our lead 3D animator and modeller on this project and he really did an awesome job. Great thanks also to Teemu Kutvonen and Mirko Grönroos (and obviously the rest of the team) for assistance.
I was responsible for the site design and putting it all together (Flash site). We’ve been going back and forth with this project but finally found a path to follow and we all are very pleased with the results. We built the show-reel section around this fictive future city called “Rob-O-Tron” and all video material is streamd with Flash Media Server.
Rob-O-Tron The Making of:
Antti Rautiola: “Here is the making of Rob-O-Tron, our new website. Crowd system is made with our in-house crowd plug in (manual-massive). Most of the animation, however, is handmade key-frame stuff.”
[vimeo]http://www.vimeo.com/1644381[/vimeo]
If you want to read more about Talvi please visit our company blog.
More screenshots:
ScreenShot 1

ScreenShot 2

ScreenShot 3

Comments
2 comments to “Rob-O-Tron live”
Leave a comment

Looks marvelous, but video stream keeps on twitching (sound comes without breaks though). I’m looking pages over 4 / 4 megabytes symmetrical connection which can be in worst case like one megabyte connection. My computer is 2,1 Ghz iMac with 1,5 G memory – can be the reason with that heavy website (?). Just thought you would like to know… Even that, worth of watching! You guys at Talvi have done huge amount of work with that.
Hi Janne.
.
I really appreciate you taking the time to share your information (and feelings)
We just upgraded FMS to newer version that should fix a bug or two. We noticed that the server chockes sometimes due the huge memory usage. The update should fix this.
From Adobe® Flash® Media Server 3.0.2 Update
Release Notes:
FLV file objects were not being garbage collected correctly, resulting in a slow memory leak and eventually a core process crash.