I recently had a chat with my collegue about these 3d engines. We ended up discussing about the differences between them (Away3D and PV3D). Well that didn’t actually get us too far because neither of us had previous experience about away3d. So I took the time and tried it. And this is what I managed to put together. Really original you think. I now… Even I don’t understand how can I come up with these groundbreaking ideas :) .

Anyway. Here is a few things I like about Away3D.

  1. I like the way you can initialize primitives in Away3D. Instead of passing parameters you can assign an optional object containing the end values of all the properties.
  2. Material defaults to colored wireframe. Good feature if you want to try something quickly.
  3. Built in project stats (FPS, RAM, MS, etc.) Just right click over a 3D object and choose the first one from the list. Really handy.

Let’s keep the ball rolling

[UPDATE] Here is the source for this piece. balldemo

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3 comments to “Away3D demo”

  1. MarieNo Gravatar on October 30th, 2008 1:42 PM

    Hi,
    I am currently playing around with Away3D and was trying to find a Tutorial on how to get the ball rotation on a canvas right. Obviously you have solved the problem. Is there any way to point me in the right direction? Right now I am always experiencing problems in the movement.
    Cheers.

  2. Timo VirtanenNo Gravatar on November 2nd, 2008 5:17 PM

    Hi Marie,

    Sorry it took so long. Actually the rolling part isn’t my code. I just did the conversion from PV3D to Away3D which wasn’t too hard :) . Original demo was introduced by Zupko Dragging in 3D – The Right Way. I recommend you check it out. You can also download the source for my away3D version.

  3. MarieNo Gravatar on November 3rd, 2008 8:16 PM

    Cheers,

    although I have found the solution in the meantime. But it will be interesting to see how you have approached it, anyways.

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